Monday, 10 October 2011

Environment Concept

This is an initial concept for the Horror game I am developing in XB1000. In this piece I originally modelled a cave in Cinema 4D and ZBrush, I then rendered the cave with volumetric lighting and global illumination and then brought the rendered out image in to Photoshop. I've played around with the image and added in parts and additional lighting and brush work.

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