Monday, 16 April 2012
Played around with a couple of different styles here and kept it to monotone to speed up the process. I found blocking out the environment and adding the character in after helped me understand the shots I wanted to capture and also helped make the characters positioning and weigh seem more believable.
Here I tried a different method of colouring the character, after mocking up a monotone image to get the tonal balance right I then used overlay and multiply layer filters to achieve the correct colours. Post-processing in Adobe Lightroom to give the black a less 'harsh' look to them.
Enjoyed this piece, I liked having such a tight time constraint to get the work done in.
This weapon set was initially created in 3D and then brought through and painted in Photoshop. I enjoyed the creativity of this work as it pushed me to think more realistically at what an action figure would actually be able to hold/construct from household materials being so small.
This piece focused a lot on perspective and atmosphere within the scene as apposed to the 'event' taking place and I think this is its down fall. It could do with something exciting happening within the light area or perhaps the characters posed in such a way it insinuates whats about to happen. I'd also liked to have added more detail the buildings in the foreground.
I enjoyed this unit, I liked having to make two different designs converge with each other and carry the style across. I like the rendering of the plane and the stylised edge I have included in both pieces.